About me: I’m a UI/UX Designer in San Francisco with a strong passion for creating awesome web interfaces that are easy-to-use, while meeting business objectives.
Experience
SENIOR VISUAL DESIGNER
Kabam.com ( www.kabam.com )
August 2011—Present
Kabam is an interactive entertainment company that develops massively multiplayer social games on Facebook and Google+
- UI development for Kabam.com
- Develop UX patterns for usability and scale
ART DIRECTOR
SideReel.com at Rovi ( www.sidereel.com )
June 2010—July 2011
SideReel.com is a consumer-based website which offers users the ability to Find, Track, and Watch TV Shows on the web. With over 11 million monthly unique users, SideReel is one of the largest TV based web properties.
- Lead Designer: Developed SideReel visual identity, ui, logo/branding, and style guide
- Front-End Development: HTML/CSS on a Ruby on Rails environment
- Product Feature Development: Participated in developing product feature ideas.
- User Experience: Conducted user testing to verify design prototypes. Apply best web practices to ensure a solid user-focused product that is scalable for growth.
- Integrated design process into an agile software development environment.
- iPhone UI/UX development for SideReel Mobile application. Thorough understanding of Apple's HIG.
- GoogleTV UI/UX development.
INTERACTIVE DESIGNER / OWNER
Particle 1 Media, LLC ( www.particle1media.com )
June 2009—June 2011
As the founder of Particle 1 Media, I consulted various clients on developing the perfect solution for their web-based marketing needs, which included: Websites and Flash banners.
- Design/Produce Websites in XHTML/CSS, PHP, and Flash.
- Develop marketing strategy for utilizing websites as a marketing tool.
- Consult with clients on best SEO practices
CONTRACT ART DIRECTOR
Off Base Productions ( www.offbaseproductions.com )
June 2009—April 2010
As the contracting art director, I developed officially licensed products for clients such as: Sony, Capcom, Namco, Square Enix, Tecmo, Hudson Entertainment, Sega, LucasArts and more.
- Developed web architecture, user interface, and user experience.
- Created Flash-based products for product marketing.
- Designed/Produced print products, including: instructional manuals, strategy guides and various marketing materials.
ART DIRECTOR / LEAD DESIGNER
GamePro Media ( www.gamepro.com )
September 2003—June 2009
As the art director, I led a staff of designers in conceptualizing a direction for product development in print and web based products.
- Lead designer and art director in online and print products development
- User interface designer for GamePro.com. Launched August 2008
- Contributing User Experience designer and Information Architect for GamePro.com
- GamePro magazine covers and feature story designer
- Rebrand GamePro identity and redesigned GamePro magazine 2008
- A key role player in establishing a print & web integration structure
- Design and oversaw sales ad campaigns including: web banners, microsites, and custom site skinning. Client list includes: EA, Best Buy, Sony, Nintendo, THQ, Square Enix, Activision, Namco, Capcom, LucasArts, 2K Sports and more
Expertise
CS4: Photoshop/Illustrator
Experience Level: Advance [ 8 years ]
XHTML & CSS
Experience Level: Advance [ 4 years ]
FLASH & ActionScript 2.0/3.0
Experience Level: Intermediate [ 3 years ]
JavaScript/jQuery/AJAX
Experience Level: Basic [ 3 years ]
RubyMine
Experience Level: Basic [ 1 year ]
PHP
Experience Level: Basic [ 1 year ]
Education & Training
Academy of Art University
San Francisco, California
Graphic Design Major
2002—2005
BAVC: Bay Area Video Coalition
San Francisco, California
Continued Software Training
2007—Present
IDG Certified Management Training
Boston, Massachusetts
Management Training
2008—2009
Awards & Accolades
Webby Honoree 2008
GamePro.com
Of the over 8000 entries submitted to the 14th Annual Webby Awards, fewer than 15% were distinguished as an Official Honoree. This honor signifies an outstanding caliber of work. Read More

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